@ONLINE{Champandard_2007_FearAi,
author = {Alex J. Champandard},
title = {{Assaulting F.E.A.R.s AI: 29 Tricks to Arm Your Game}},
howpublished = {\url{http://aigamedev.com/open/review/fear-ai/}},
year = {2007},
month = {October}
}

@INPROCEEDINGS{5286463,
author={van Hoorn, N. and Togelius, J. and Schmidhuber, J.},
booktitle={Computational Intelligence and Games, 2009. CIG 2009. IEEE Symposium on}, title={Hierarchical controller learning in a First-Person Shooter},
year={2009},
month={sept.},
volume={},
number={},
pages={294 -301},
keywords={Unreal Tournament 2004;behaviour selector;behaviour-based robotics;first-person shooter game;hierarchical controller learning;multiobjective evolutionary algorithm;path following;recurrent neural network;computer games;control engineering computing;evolutionary computation;learning (artificial intelligence);recurrent neural nets;robots;},
doi={10.1109/CIG.2009.5286463},
ISSN={},}

@techreport{Welch:1995:IKF:897831,
 author = {Welch, Greg and Bishop, Gary},
 title = {{An Introduction to the Kalman Filter}},
 year = {1995},
 source = {http://www.ncstrl.org:8900/ncstrl/servlet/search?formname=detail\&id=oai%3Ancstrlh%3Auncch_cs%3AUNCCH_CS%2F%2FTR95-041},
 publisher = {University of North Carolina at Chapel Hill},
 address = {Chapel Hill, NC, USA},
} 

@ONLINE{Heaton_MAIfG_RuleOfThumb,
author = {Jeff Heaton},
title = {{A Feed Forward Neural Network }},
year = {2007},
month = {December},
howpublished = {\url{http://www.heatonresearch.com/articles/5/page2.html}},
}

*********

@article{Sacks_1974_TurnTakingConversations,
author = {Harvey Sacks and Emanuel A. Schegloff and Gail Jefferson},
title = {{A Simplest Systematics for the Organization of Turn-Taking for Conversation}},
year = {1974},
journal = {Language},
volume = {50},
number = {4},
pages = {696-735},

}

@ONLINE{Forbus_Sims2002,
author = {Kenneth D. Forbus},
title = {{Under the Hood of the Sims{@ONLINE}}},
year = {2002},
howpublished = {\url{http://www.cs.northwestern.edu/~forbus/c95-gd/lectures/The_Sims_Under_the_Hood_files/v3_document.htm}}
}

@ONLINE{Champandard_2007_21SimsLections,
author = {Alex J. Champandard},
title = {{Living with The Sims AI: 21 Tricks to Adopt for Your Game {@ONLINE}}},
year = {2007},
month = {October},
howpublished = {\url{http://aigamedev.com/open/review/the-sims-ai/}},
}

@ONLINE{StoryBricks_ArticleMentioningGuards,
author = {Matt Daniel},
title = {{Storybricks demo and interview with Brian 'Psychochild' Green and Kelly Heckman}},
year = {2012},
month = {March},
howpublished = {\url{http://massively.joystiq.com/2012/05/14/storybricks-demo-and-interview-with-brian-psychochild-green-an/}}}

@ONLINE{StoryBricks_Namaste,
author = {Namaste},
title = {Storybricks {@ONLINE}},
howpublished = {\url{http://www.storybricks.com/}}
year = {2012}
}

@UNPUBLISHED{geishauserEilbacher_BScThesis,
author = {Tilman Geishauser and Gerhard Eilbacher},
title = {{Computational Models of Personality for Non Player Characters in Computer Games}},
year = {2011},
note = {Bachelor Thesis}
}

@article{SchankAbelson_1977ScriptPlansGoalsUnderstanding,
author = {R. C. Schank and R. P. Abelson},
title = {{Scripts, Plans, Goals and Understanding}},
year = {1977},
publisher = {{Lawrence Erlbaum Associates, Hillsdale, New Jersey}},
}

@article{Lebowitz_Universe1984,
author = {Michael Lebowitz},
title = {{Creating Characters in a Story-Telling Universe}},
year = {1984},
month = {January},
journal = {Poetics},
pages = {171-194},
volume = {13}}

@MISC{Coldplay_Scientist,
author = {Guy Berryman and Jon Buckland and Will Champion and Chris Martin},
title = {{The Scientist}},
howpublished = {Audio},
year = {2002},
month = {November},
}

@UNPUBLISHED{Evans2012_PraxisManual,
author = {Richard Evans},
title = {{The Praxis Manual}},
note = {unpublished draft},
year = {2012}}

@ONLINE{ClaudioPedica_Territoriality_ImpulstionEngine,
   author = {Claudio Pedica},
   title = {{Spontaneous Avatar Behaviour for Social Territoriality {@ONLINE}}},
   month = {may},
   year = {2009},
   url = {http://www.ru.is/faculty/hannes/students/MSThesisClaudioPedica.pdf}, 
howpublished = {\url{http://www.ru.is/faculty/hannes/students/MSThesisClaudioPedica.pdf}}
}

*********************

@inproceedings{Dormans:2010:ALD:1814256.1814257,
 author = {Dormans, Joris},
 title = {Adventures in level design: generating missions and spaces for action adventure games},
 booktitle = {Proceedings of the 2010 Workshop on Procedural Content Generation in Games},
 series = {PCGames '10},
 year = {2010},
 isbn = {978-1-4503-0023-0},
 location = {Monterey, California},
 pages = {1:1--1:8},
 articleno = {1},
 numpages = {8},
 url = {http://doi.acm.org/10.1145/1814256.1814257},
 doi = {10.1145/1814256.1814257},
 acmid = {1814257},
 publisher = {ACM},
 address = {New York, NY, USA},
 keywords = {action adventure games, level design, procedural generation},
} 

@ONLINE{dragonAgeWiki_DeepRoads,
author = {Multiple authors},
title = {Dragon Age Wiki},
year = {2012},
howpublished = {\url{http://dragonage.wikia.com/wiki/Deep_Roads}}
}

@article{Itti_Koch01nrn,
  author = {L. Itti and C. Koch},
  title = {Computational Modelling of Visual Attention},
  journal = {Nature Reviews Neuroscience},
  volume = {2},
  number = {3},
  pages = {194-203},
  month = {Mar},
  year = {2001},
  type = {mod;bu;td;rev},
  file = {http://iLab.usc.edu/publications/doc/Itti_Koch01nrn.pdf},
  if = {2002 impact factor: 24.047}
}


************

@ONLINE{DM_SorenJonsonJoiningZyngaInterview,
  author = {James Brightman},
  title = {Soren Johnson: Why I Left EA for Zynga {@ONLINE}},
month = {may},
  year = {2012},
  url = {http://www.gamesindustry.biz/articles/2012-05-16-soren-johnson-why-ive-left-ea-for-zynga},
}

@ONLINE{DM_GAMAsutraDataMMO_Aion,
  author = {Dmitry Nozhnin},
  title = {Predicting Churn: Data-Mining Your Game {@ONLINE}},
month = {may},
  year = {2012},
  url = {http://www.gamasutra.com/view/feature/170472},
}

@article{DM_QuinlanID3DecisionTrees,
	title = {Induction of decision trees},
	author = {J.R. Quinlan},
	year = {1986},
	volume = {1},
	number = {1},
	journal = {Machine Learning},
	pages = {81-106}
}



***************************

@book{Wooldridge2002_MAS,
	title = {An Introduction to MultiAgent Systems},
	author = {Michael Wooldridge},
	year = {2002},
	publisher = {John Wiley and Sons Ltd}
}


**********************

@inproceedings{antonelo2011learning,
	  title={Learning navigation attractors for mobile robots with reinforcement learning and reservoir computing},
	  author={Antonelo, E.A. and Depeweg, S. and Schrauwen, B.},
	  booktitle={Computational Intelligence, 10th Brazilian congress, Proceedings},
	  year={2011}
}


****** Game Design Course 2011 *******

@inbook{Maher1996,
author = {Maher and Poon and Boulanger},
chapter = {Formalising design exploration as co-evolution: a combined gene approach},
book = {Advances in formal design methods for CAD},
publisher = {Chapman and Hall},
year = {1996}
}

@inbook{Norman2003,
author = {Norman},
year = {2003},
title = { Cognitive Engineering. Handbook of human-computer interaction},
publisher = { Smith}
}

@book{Juul2005,
author = {Jesper Juul},
title = {half-real},
year = {2005},
publisher = {MIT Press}}

@book{Boden1990,
author = {M Boden},
title = {The creative mind},
publisher = {Weidenfeld and Nicolson},
year = {1990}}


@article{Sicart2008,
	volume = {8},
	number = {2},
	author = {Miguel Sicart},
	title = {{Defining Game Mechanics}},
	journal = {Game Studies},
	year = {2008}
}

@techreport{Stern1997,
	author = {Adam Frank and Andrew Stern and Ben Resner},
	title = {{Socially Intelligent Virtual Petz}},
	institution = {AAAI Technical report FS-97-02},
	year = {1997}
}

@article{LimEtAl2008,
	volume = {15},
	number = {2},
	author = {Youn-Kyung Lim and Erik Stolterman and Josh Tenenberg},
	title = {{The Anatomy of Prototypes: Prototypes as Filters, Prototypes as Manifestations of Design Ideas}},
	journal = {ACM Transactions on Computer-Human Interaction},
	year = {2008}
}

@article{Jeffries2011,
volume = {32},
number = {1},
author = {Jeffries},
title = { Skills for creativity in games design.},
journal = { Design Studies},
year = {2011}
}

@article{Dorst2001,
volume = {2},
author = {Dorst and Cross},
title = { Creativity in the design process: co-evolution of problem-solution.},
journal = { Design Studies},
year = {2001},
pages = {425-437}
}



**** juul review ****

@book{SalenZimmermann2004,
author ={Katie Salen and Eric Zimmerman},
title = {Rules of Play: Game Design Fundamentals},
publisher = {MIT Press},
year = {2004}
}

@inbook{StephanAchim2001,
author = {Achim Stephan},
chapter = {Emergenz in kognitionsfähigen Systemen},
title = {Neurowissenschaften und Philosophie},
publisher = {UTB},
year = {2001}
}

@book{Pavel1986,
author = {Thomas Pavel},
title = {Fictional Worlds},
publisher = {Harvard University Press},
year = {1986}
}

@book{RyanML2001,
author = {Marie-Laure Ryan},
title = {Possible Worlds, Artificial Intelligence and Narrative Theory},
publisher = {Indiana University Press},
year = {1991}}

****** B S C   T H E S I S ******** 

****** T I L M A N ******

@article{Evans2010,
	volume = {10},
	number = {1},
	author = {Richard Evans},
	title = {{Introducing Exclusion Logic as a Deontic Logic}},
	journal = {DEON 2010},
	year = {2010},
	pages = {179-195}
}


@book{russelNorvig,
  	author = {Stuart J. Russell and Peter Norvig},
  	title = {{Artificial Intelligence - A Modern Approach (3. internat. ed.)}},
  	publisher = {Pearson Education},
  	year = {2010},
  	isbn = {978-0-13-207148-2}
}


@inbook{rabin2002,
	author  = {Steve Rabin},
	title 	= {{AI Game Programming Wisdom}},
	chapter = {6.5 Implementing a State Machine Language},
	publisher = {Charles River Media},
	year = {2002},
	volume = {1}
}

@inbook{davemark2009,
	author  = {Dave Mark},
	title 	=  {{Behavioral Mathematics for Game AI}},
	publisher = {Charles River Media},
	year = {2009},
}

@inbook{isbisterk2006chapter9,
	author  = {Katherine Isbister},
	title 	= {{Better Game Characters by Design. A Psychological Approach.}},
	shorttitle = {Better Game Characters by Design},
	publisher = {Elsevier},
	year = {2006},
	chapter = {9. Nonplayer-Characters},
}

@inbook{fullertonSwainHoffmann2006chapter9,
	author  = {Tracy Fullerton and Christopher Swain and Steven Hoffman},
	title 	= {Game Design Workshop: Designing, Prototyping, and Playtesting Games},
	shorttitle = {Game design workshop},
	year = {2004},
	isbn = {1578202221},
	 publisher = {CMP Books},
	chapter = {2},
}

@inbook{KleeneFSM,
	author  = {Kleene, Stephen C.},
	title 	= {Shannon, Claude E.; McCarthy, John. Automata Studies},
	year = {1956},
	publisher = {Princeton University Press},
	chapter = {{Representation of Events in Nerve Nets and Finite Automata}},
	pages = {3-42}
}


@inproceedings{DBLP:conf/aiide/PugaGDG08,
  author    = {Gonzalo Fl{\'o}rez Puga and
               Marco Antonio G{\'o}mez-Mart\'{\i}n and
               Bel{\'e}n D\'{\i}az-Agudo and
               Pedro A. Gonz{\'a}lez-Calero},
  	title     = {{Dynamic Expansion of Behaviour Trees}},
  	booktitle = {AIIDE},
  	year      = {2008},
  	crossref  = {DBLP:conf/aiide/2008},
  	bibsource = {DBLP, http://dblp.uni-trier.de}
}

@inproceedings{orkin2006,
	author = {Jeff Orkin},
	title = {Three states and a plan: the AI of FEAR},
	booktitle = {{Proceedings of the 2006 Game Developers Conference}},
	year = {2006}
}

@INPROCEEDINGS{Orkin2005,
author = {Jeff Orkin},
title = {{Agent Architecture Considerations for Real-Time Planning in Games}},
booktitle = {{Artificial Intelligence and Interactive Digital Entertainment}},
year = {2005},
publisher = {AAAI Press}
}



@inproceedings{wintermute2007,
	author = {Sam Wintermute and Joseph Xu and John E. Laird},
	title = {SORTS: A Human-Level Approach to Real-Time Strategy AI},
	booktitle = {{Proceedings of the Third Artificial Intelligence and Interactive Digital Entertainment Conference(AIIDE-07)}},
	year = {2007}
}

@techreport{mohan2009,
	author = {Shiwali Mohan and John E. Laird},
	title = {{Learning to Play Mario}},
	institution = {Center for Cognitive Architecture, University of Michigan},
	year = {2009}

}

@article{laird2000,
	author = {John E. Laird and Mazin Assanie and Benjamin Bachelor and Nathan Benninghoff and Syed Enam and Bradley Jones and Alex Kerfoot and Colin Lanver and Brian Magerko and Jeff Sheiman and Devvan Stokes and Scott Wallace},
	title = {{A Test Bed for Developing Intelligent Synthetic Characters}},
	journal = {AAAI Technical Report SS-02-01},
	year = {2000} }

@article{laird2001,
	author = {John E. Laird and John C. Duchi},
	title = {{Creating Human-like Synthetic Characters with Multiple Skill Levels: A Case  Study using the Soar Quakebot}},
	journal = {AAAI 2000 Fall Symposium Series: Simulating Human Agents},
	year = {2001},
	month = {November}
 }

@article{laird2002,
	author = {John E. Laird},
	title = {{Research in Human-level AI using Computer Games}},
	journal = {Communications of the ACM},
	year = {2002}
 }

@unpublished{lairdUnpublished01,
	author = {John Laird}},
	title = {{Design Goals for Autonomous Synthetic Characters}},
	note = {Draft available at http://ai.eecs.umich.edu/people/laird/gamesresearch.html}
}

@techreport{ritter2000,
	author = {Frank E. Ritter and Marios N. Avraamides},
	title = {{Steps Towards Including Behavior Moderators in Human Performance Models in Synthetic Environments}},
	institution = {Pennsylvania State University},
	number = {ACS 2000-1},
	year = {2000}
 }

@unpublished{lehman2006,
	author = {Jill Fain Lehman and John E. Laird and Paul Rosenbloom},
	title = {{A Gentle Introduction to Soar, an Architecture for Human Cognition: 2006 Update}},
	notel = {Updated version from the Soar project homepage, orginal was published 1996 in Sternberg and Scarborough},
	year = {2006}

}

@unpublished{Long_MasterThesisGOAP,
	author = {Edmund Long},
	title = {{Enhanced NPC Behaviour using Goal Oriented Action Planning}},
	notel = {Available at http://web.media.mit.edu/~jorkin/goap.html},
	year = {2007}
}

@INPROCEEDINGS{Burke01creaturesmarts:,
    author = {Robert Burke and Damian Isla and Marc Downie and Yuri Ivanov and Bruce Blumberg},
    title = {{Creature Smarts: The Art and Architecture of a Virtual Brain}},
    booktitle = {IN PROCEEDINGS OF THE COMPUTER GAME DEVELOPERS CONFERENCE},
    year = {2001},
    pages = {147--166}
}

@MISC{Ocio_2008,
    	author = {Sergio Ocio and Jose Antonio Lopez Brugos},
    	title = {{Multi-agent Systems and Sandbox Games}},
	year = {2008},
}



@ARTICLE{Bates94therole,
    author = {Joseph Bates},
    title = {{The Role of Emotion in Believable Agents}},
    journal = {Communications of the ACM},
    year = {1994},
    volume = {37},
    pages = {122--125}
}


@ARTICLE{FSARabinScott,
	author={Rabin, Michael O. and Scott, Dana},
	journal={{IBM Journal of Research and Development}}, title={{Finite Automata and Their Decision Problems}},
	year={1959},
	month={april },
	volume={3},
	number={2},
	pages={114 -125},
	ISSN={0018-8646}
}

@ARTICLE{PARabin,
	author={Rabin, Michael O.},
	journal={Information and Control}, title={Probabilistic Automata},
	year={1963},
	month={april },
	volume={6},
	number={3},
	pages={230 -245},
}

@article{AStarOriginal,
	author = {Hart, P.E. and   Nilsson, N.J. and Raphael, B.},
	title = {{A Formal Basis for the Heuristic Determination of Minimum Cost Paths}},
	journal = {Systems Science and Cybernetics, IEEE Transactions on },
	year = {1968},
	month = {July},
	volume={4},
	number={2},
	pages={100-107},
 }

@inproceedings{bylander1991,
	author = {Tom Bylander},
	title = {{Complexity Results for Planning}},
	booktitle = {Proceedings of the Twelfth International Joint Conference on Artificial Intelligence (IJCAI'91)},
	year = {1991},
	pages = {274-279}
}

@article{DeanBoddy1988,
	  author = {Thomas Dean and Mark S. Boddy},
	  title = {{Reasoning About Partially Ordered Events}},
	  journal = {Artif. Intell.},
	  volume = {36},
	  number = {3},
	  year = {1988},
	  pages = {375-399}
}

@article{Harel1980,
	author = {Harel, David},
	 title = {Statecharts:  A visual formalism for complex systems},
	 journal = {Science of Computer Programming},
	 volume = {8},
	 issue = {3},
	 month = {June},
	 year = {1987},
	 issn = {0167-6423},
	 pages = {231--274},
	 numpages = {44},
	 publisher = {Elsevier North-Holland, Inc.},
	 address = {Amsterdam, The Netherlands, The Netherlands}
}

@book{champandard2003,
	author = {Alex J. Champandard},
	title = {{AI Game Development: Synthetic Creatures with Learning and Reactive Behaviors}},
	shorttitle = {AI Game Development},
	year = {2003},
	publisher = {New Riders Games}
}

@book{champandard2003,
	author = {Alex J. Champandard},
	title = {{AI Game Development: Synthetic Creatures with Learning and Reactive Behaviors}},
	shorttitle = {AI Game Development},
	year = {2003},
	publisher = {New Riders Games}
}

@book {wardipFruin2009,
	title = {{Expressive Processing: Digital Fictions, Computer Games, and Software Studies}},
	year = {2009},
	publisher = {The MIT Press},
	organization = {The MIT Press},
	address = {Cambridge, MA},
	isbn = {0262013436, 9780262013437},
	author = {Wardrip-Fruin, Noah}
}

@inproceedings{cavazzaSurvey2000,
	author = {M. Cavazza},
	year = {2000},
	title = {{AI in Computer Games: Survey and Perspectives}},
	booktitle = {Virtual Reality},
	masid = {4685192}
}

@inproceedings{CiG_and_Prom_01,
	author = {Josh McCoy and Michael Mateas and Noah Wardrip-Fruin},
	title = {{Comme il Faut: A System for Simulating Social Games Between Autonomous Characters}},
	booktitle = {Proceedings of the 8th Digital Art and Culture Conference (DAC 2009)},
	year = {2009},
}

@conference {Cig_and_Prom_03,
	title = {{Authoring Game-based Interactive Narrative using Social Games and Comme il Faut}},
	booktitle = {Proceedings of the 4th International Conference \& Festival of the Electronic Literature Organization: Archive \& Innovate (ELO 2010)},
	year = {2010},
	author = {Josh McCoy and Mike Treanor and Ben Samuel and Brandon Tearse and Michael Mateas and Noah Wardrip-Fruin }
}

@conference {Cig_and_Prom_02,
	title = {{Comme il Faut 2: a fully realized model for socially-oriented gameplay}},
	booktitle = {INT3 {\textquoteright}10: Proceedings of the Intelligent Narrative Technologies III Workshop},
	year = {2010},
	pages = {1{\textendash}8},
	publisher = {ACM},
	organization = {ACM},
	address = {New York, NY, USA},
	keywords = {EIS, prom-week},
	isbn = {978-1-4503-0022-3},
	author = {Josh McCoy and Mike Treanor and Ben Samuel and Brandon Tearse and Michael Mateas and Noah Wardrip-Fruin}
}

@article{KhooZubek2002,
	  author = {Aaron Khoo and Robert Zubek},
	  title = {{Applying Inexpensive AI Techniques to Computer Games}},
	  journal = {IEEE Intelligent Systems},
	  volume = {17},
	  number = {4},
	  year = {2002},
	  pages = {48-53}
}

@article{fikes71strips,
    author = {Fikes, Richard E. and Nilsson, Nils J.},
    journal = {Artificial Intelligence},
    number = {3-4},
    pages = {189--208},
    title = {{Strips: A new approach to the application of theorem proving to problem solving}},
    volume = {2},
    year = {1971}
}


****** T I LMAN: 
WEBSITES ******

@ONLINE{aigamedev.comTOP10,
  author = {Alex J. Champandard},
  title = {{Top 10 Most Influential AI Games {@ONLINE}}},
  month = sep,
  year = {2007},
  url = {http://aigamedev.com/open/highlights/top-ai-games/}
}

@ONLINE{aigamedev.comGDC09,
  author = {Alex J. Champandard},
  title = {{AI Summit Slides, Notes, Highlights and Photos}},
  month = apr,
  year = {2009},
  url = {http://aigamedev.com/open/coverage/gdc09-slides-highlights}
}

@ONLINE{aigamedev.comFEAR,
  author = {Alex J. Champandard},
  title = {{Assaulting F.E.A.R.'s AI: 29 Tricks to Arm Your Game}},
  month = oct,
  year = {2007},
  url = {http://aigamedev.com/open/reviews/fear-ai/}
}

@ONLINE{aigamedev.comHFSM,
  author = {Alex J. Champandard},
  title = {{The Gist of Hierarchical FSM}},
  month = sept,
  year = {2007},
  url = {http://aigamedev.com/open/articles/hfsm-gist/}
}

@ONLINE{HowAIinGamesWork09,
   author = {Ben Hardwidge},
   title = {{How AI in Games Works}},
   month = {March},
   year = {2009},
   url = {http://www.bit-tech.net/gaming/2009/03/05/how-ai-in-games-works/3}
}

@ONLINE{OrkinGOAPWebpage,
   author = {Jeff Orkin},
   title = {{Goal Oriented Action Planning (GOAP)}},
   year = {2011},
   url = {http://web.media.mit.edu/~jorkin/goap.html}
}

@ONLINE{intelligentagentsWIkipedia,
   author = {Wikipedia},
   title = {{Intelligent agent}},
   year = {2011},
   url = {http://en.wikipedia.org/wiki/Intelligent_agent}
}


****** T I L M A N: PRESENTATIONS ******

@inproceedings{richardsMarkCarlisleGDC09,
	author = {Richard Evans and Dave Mark and Phil Carlisle},
	title = {{Breaking the Cookie Cutter: Modeling Personality, Mood, and Emotion in Characters}},
	note = {{Presentation slides for presentation held at Game Developer Conference 2009}},
	year = {2009},
}


****** T I L M A N: GAMES ******

@BOOK{FEAR1,
   author = {Monolith Productions},
publisher = {Vivendi Universal Games},
   title = {F.{E}.{A}.{R}.: First encounter assault recon},
   year = {2005}
edition = {Windows}
}




****** G E R A A ******

****** GERAA: WEBSITES ******

@ONLINE{webspace.ship.edu,
  author = {C. George Boeree},
  title = {GORDON ALLPORT {@ONLINE}},
  year = {1998},
  url = {http://webspace.ship.edu/cgboer/allport.html},
}

@ONLINE{Barkhuus1999,
  author = {Barkhuus, L. and Csank, P},
  title = {Allport's theory of traits - a critical review of the theory and two studies {@ONLINE}},
  year = {1999},
  url = {http://www.itu.dk/~barkhuus/allport.pdf},
}


Traits:


@inbook{Zimbardo2004,
	title = {Psychologie},
	author = {Zimbardo, P. G. and Gerrig, R. J.},
	year = {2004},
	publisher = {M{\"{u}}nchen: Pearson},
	edition = {16},   
	chapter = {14 Die menschliche Pers{\"{o}nlichkeit},        
}

@book{Matthews2003,
	title = {Personality traits},
	author = {Matthews, G. and Deary, I. J. and Whiteman, M. C.},
	year = {2003},
	publisher = {Cambridge University Press},
	edition = {2nd},   
}


@book{Sheldon1940,
	title = {The Varieties of Human Physique},
	author = {Sheldon, W. and Stevens, S. and Tucker, W.},
	year = {1940},
	publisher = {New York: Harper and Row Publishers Inc},
}


@book{Sulloway1996,
	title = {Born to rebel: Birth order, family dynamics, and creative lives.},
	author = {Sulloway, F. J.},
	year = {1996},
	publisher = {New York: Pantheon Books},
}

@article{Spearman1904,
title = {General intelligence, objectively determined and measured},
journal = {American Journal of Psychology},
volume = {15},
pages = {201 - 293},
year = {1904},
author = {Charles Spearman},
}

@book{Spearman1927,
title = {The abilities of man},
publisher = {New York: Macmillan},
year = {1927},
author = {Charles Spearman},
}


@article{Allport1927,
title = {Concepts of trait and personality},
journal = {Psychological Bulletin},
volume = {24},
number = {5},
pages = {284 - 293},
year = {1927},
author = {G.W. Allport},
}

@article{Allport1936,
title = {A psycho-lexical study},
journal = {Psychological Monographs},
volume = {47},
number = {211},
year = {1936},
author = {Allport, G. W. and Odbert, H. S.},
}


@article{Baumeister1988,
author = {Baumeister, R. F. and Tice, D.M.},
title = {Metatraits},
journal = {Journal of Personality},
volume = {56},
pages = {571-597},
year = {1988},
}



@article {Cattell1947,
   author = {Cattell, Raymond},
   affiliation = {University of Illinois USA},
   title = {Confirmation and clarification of primary personality factors},
   journal = {Psychometrika},
   publisher = {Springer New York},
   pages = {197-220},
   volume = {12},
   issue = {3},
   note = {10.1007/BF02289253},
   year = {1947},
}


@article {Cattell1943,
   author = {Cattell, Raymond},
   title = {The description of personality. II. Basic traits resolved into clusters},
   journal = {Journal of Abnormal and Social Psychology},
    pages = {476-507},
   volume = {38},
   year = {1943},
}


@article{John1988,
title = {The lexical approach to personality: A historical review of trait taxonomic research},
journal = {European Journal of Personality},
volume = {2},
pages = {171 - 203},
year = {1988},
author = {John, O. P. and Angleitner, A. and Ostendorf, F.},
}


Five-Factor Model:


@inbook{John1989,
title = {Towards a taxonomy of personality descriptors},
booktitle = {Personality Psychology: Recent Trends and Emerging Directions},
editor = {Bus, D. M. and Cantor, N.},
publisher = {Springer New York},
pages = {261-271},
year = "1989",
author = {John, O. P.},
}


@article{Digman1989,
author = {Digman, J. M.},
title = {Five robust trait dimensions: Development, stability and utility},
journal = {Journal of Personality},
volume = {57},
pages = {195-214},
year = {1989},
}


@article{Digman1990,
author = {Digman, J. M.},
title = {Personality Structure: Emergence of the Five-Factor Model},
journal = {Annual Review of Psychology},
volume = {41},
number = {1},
pages = {417-440},
year = {1990},
}


@article{McCraeAndCosta1987,
author = {McCrae, Robert R. and Costa Jr., Paul T.},
title = {Validation of the Five-Factor Model of Personality Across Instruments and Observers},
journal = {Journal of Personality and Social Psychology},
volume = {56},
pages = {81-90},
year = {1987},
}


@article{McCraeAndCosta1997,
author = {McCrae, Robert R. and Costa Jr., Paul T.},
title = {Personality Trait Structure as a Human Universal},
journal = {American Psychologist},
volume = {52},
number = {5},
pages = {509-516},
year = {1997},
}


@article{Norman1963,
author = {Norman, Warren T.},
title = {Toward an adequate taxonomy of personality attributes: Replicated factor structure in peer nomination personality ratings},
journal = {Journal of Abnormal and Social Psychology},
volume = {66},
pages = {574-583},
year = {1963},
}


@article{Goldberg1989,
author = {Peabody, Dean and Goldberg, Lewis R},
title = {Some determinants of factor structures from personality-trait descriptors},
journal = {Journal of Personality and Social Psychology},
volume = {57},
number = {3},
pages = {552-567},
year = {1989},
}


@article{Goldberg1993,
author = {Lewis R. Goldberg},
title = {The Structure of Phenotypic Personality Traits},
journal = {American Psychologist},
volume = {48},
number = {1},
pages = {26-34},
year = {1993},
}


@article{Trapnell1990,
author = {Trapnell, P. D. and Wiggins, J. S.},
title = {Extension of the Interpersonal Adjective Scales to include the Big Five dimensions of personality},
journal = {Journal of Personality and Social Psychology},
volume = {59},
pages = {781-790},
year = {1990},
}


@article{Paulhus2002,
author = {Paulhus, D. L. and Williams, K.},
title = {The dark triad of personality: Narcissism, Machiavellianism and psychopathy},
journal = {Journal of Research in Personality},
volume = {36},
pages = {556-568},
year = {2002},
}

@article{Hofstee1992,
author = {Hofstee, W. K. B., De Raad, B. and Goldberg, L. R.},
title = {Integration of the Big-Five and circumplex approaches to trait structure},
journal = {Journal of Personality and Social Psychology},
volume = {63},
pages = {146-163},
year = {1992},
}

OCC Model:


@book{OCC1988,
title = {The Cognitive Structure of Emotions.},
publisher = {Cambridge University Press, Cambridge},
year = {1988},
author = {Ortony, A. and Clore, G. and Collins, A.},
}


@article{Bartneck2009,
	title = {The Relationship Between Emotion Models and Artificial Intelligence},
	author = {Christoph Bartneck and Michael Lyons and Martin Saerbeck},
	year = {2009},
	institution = {Eindhoven University of Technology, Ritsumeikan University},
}


@inbook{Bartneck2002,
    author = {Bartneck, C.},
    booktitle = {Proceedings of the Workshop on Virtual Conversational Characters: Applications, Methods, and Research Challenges, Melbourne.},
    title = {{Integrating the OCC Model of Emotions in Embodied Characters}},
    year = {2002},
    institution = {University of Eindhoven}
}


@article{Elliott1992,
	title = {The Affective Reasoner: A Process model of emotions in a multi-agent system. Unpublished Ph.D. thesis},
	author = {Elliott, C. D.},
	year = {1992},
	institution = {The Institute for the Learning Sciences. Northwestern University. Evanston. Illinois.},
}

@article{Koda1996,
	title = {Agents with Faces: A Study on the Effect of Personification of Software Agents. Unpublished Master thesis},
	author = {Koda, T.},
	year = {1996},
	institution = {MIT Media Lab. Cambridge},
}

@article{O'Reilly1996,
	title = {Believable Social and Emotional Agents. Unpublished Ph.D. thesis},
	author = {O'Reilly, W. S. N.},
	year = {1996},
	institution = {Carnegie Mellon University, Pittsburgh.},
}

@article{Studdard1995,
	title = {Representing Human Emotions in Intelligent Agents. Unpublished Master thesis},
	author = {Studdard, P.},
	year = {1995},
	institution = {The American University. Washington DC.},
}

@article{Dackweiler2010,
	title = {Lernen der Intensit{\"{a}}t im OCC-Modell auf Grund empirischer Daten. Unpublished Bachelor thesis},
	author = {Dackweiler, Thomas},
	year = {2010},
	institution = {Universit{\"{a}}t des Saarlandes},
}


@article{Schneider2005,
	title = {Agenten und unsere Emotionen - Ein Vergleich von D{\"{o}}rners PSI-Theorie mit der Emotionstheorie von Ortony, Clore und Collins},
	author = {Schneider, G. Bernedo},
	year = {2005},
	institution = {Universit{\"{a}}t Osnabr{\"{u}}ck},
}



Doerner:

@article{Doerner2008,
title = "Angst und andere Gefühle oder: Sind Gefühle berechenbar?",
journal = "Psychologie des Alltagshandelns / Psychology of Everyday Activity,",
volume = "1",
number = "1",
pages = "44 - 56",
year = "2008",
author = "Dietrich D{\"{o}}rner and Jürgen Gerdes and Julia Hagg",
institution = {Otto-Friedrich-Universität Bamberg / Institut für Theoretische Psychologie},
}


@article{Doerner1993, 
title = "Experiments with computer-simulated microworlds: Escaping both the narrow straits of the laboratory and the deep blue sea of the field study",
journal = "Computers in Human Behavior",
volume = "9",
number = "2-3",
pages = "171 - 184",
year = "1993",
author = "Berndt Brehmer and Dietrich D{\"{o}}rner",
institution = {Uppsala University, Universität Bamberg},
}


@article{Doerner2001,
	author = {D{\"{o}}rner, D. and Levi, P. and Detje, F. and Lippold, D.},
	title = {Der agentenorientierte, sozionische Ansatz mit PSI.},
	year = {2001},
	publisher = {n. n.},
	institution = {Universität Bamberg, Universität Stuttgart},
}

@book{Doerner1999,
title = {Bauplan f{\"{u}}r eine Seele},
publisher = {Reinbek: Rowohlt},
year = {1999},
author = {Dietrich D{\"{o}}rner},
}


@article{Bach2003,
    author = {Joscha Bach},
    title = {The MicroPsi Agent Architecture},
    year = {2003},
    publisher = {Universitäts-Verlag Bamberg},
    institution = {Humboldt-Universität zu Berlin},
}


@article{Bach2002,
    author = {Joscha Bach},
    title = {Enhancing Perception and Planning of Software Agents with Emotion and Acquired Hierarchical Categories},
    booktitle = {In Proceedings of MASHO 02, German Conference on Artificial Intelligence KI2002},
    year = {2002},
    pages = {3--12},
    publisher = {Harvard University Press},
}


Kuhl:


@article{Kuhl2005,
	title = {Eine neue Pers{\"{o}}nlichkeitstheorie. Unpublished manuscript.},
	author = {Kuhl, Julius},
	year = {2005},
	institution = {Universit{\"{a}}t Osnabr{\"{u}}ck},
}

@book{Kuhl2001,
	title = {Motivation und Pers{\"{o}}nlichkeit: Interaktionen psychischer Systeme},
	author = {Kuhl, Julius},
	year = {2001},
	publisher = {G{\"{o}}ttingen, Hogrefe},
}


@book{Kuhl2010,
	title = {Lehrbuch der Pers{\"{o}}nlichkeitspsychologie: Motivation, Emotion und Selbststeuerung},
	author = {Kuhl, Julius},
	year = {2010},
	publisher = {G{\"{o}}ttingen, Hogrefe},
}
